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Latest cross-platform Activity
Dreadpon said:
Did anyone try to solve this already?
People have had good solutions for several decades now. The problem isn't new.
Dreadpon said:
Surely there aren't 2 separate UI systems that are hardcoded into each edition of the game?
Two? No, that number is far too low. Often the ratios are 4:3, 3:…
Currently searching for beta testers for #TileMesh!
What is it?
A tool for Windows, OSX and Linux to help indie devs and modelers create large-size, scale terrain objects for their games using simple CSV (ie from Tiled) or indexed PNG files - UV mapped to a tilemap image of your choosing.
Full version…
Acosix said:
C libraries are old but useful for 2D games.
True. Much of the C libraries have been matured, even perfected, so no need to “reinvent the wheel”. Many people discover that a lot of frameworks, engines, middleware, and tools have a lot of C at least embedded in the source. Some are …
@undefined I have been working with GTK for GUI, C coded applications strictly until I reach about intermediate level understanding. I am very happy with GTK. It is written in C, though eventually I will likely use bindings for other languages. …
@Shaarigan Those are good points. I completely forgot about DRM. Thank you for your answers. I'll dive into steam's API this weekend.
Bregma said:
Are you looking for an Integrated Game Development Environment (a single installable suite of tools with a built-in workflow used to develop graphics-oriented games with, the software you install on your computer and use to create a game), or are you looking for a Game Engine (software …