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This week my artist finished working on the new alien type called Fast Alien. After he finished, I spend some time incorporating it into the game, which means that I did some coding and managing animations.
After I finished with this new alien, I started implementing the new GUI syst…
This week me and my artist were working hard on the new alien model and its animations. My job was to implement the animated models into the game engine, manage transitions between different states and rewrite the enemy controller script. Since I haven't worked on skeletal animations in unity ye…
This week me and my graphics designer have decided to drastically change the theme of the game. Instead of generic military-based theme for enemies, we decided to go with something more fun... ALIENS. That's right. The enemies will now be aliens and your mission will be to defend your base from …
The days between now and when the last blog entry was written were pretty hard. Not because I had some hard programming problems to solve, but because of procrastination. This is not the first time it became an issue, but this is the longest period of time where I did mostly nothing, and I feel …
Last week I released an alpha version of the game and got some feedback. Even though only one person actually responded, it was still enough for me to see what is wrong with the game. I had few people play my game before the alpha release and their response w…
Hello again, everyone! This week was going as expected and I have a somewhat working version of the game which I can share with you. The version contains only one level, unfinished models and bugs, but it's playable. I wanted to get some feedback from you, to see what you like, what you didn't l…
Hello, readers! Time flies fast. Already one week has passed since my last blog entry and it's time for a new one. So let's get on with it!
This WeekThis week I've been preparing for the release of alpha version 0.1a. This will still be a very unfinished, unstable and buggy release, bu…
Hello everyone! This week was an exciting one. Lots of things were fixed, improved and implemented. I found 2 experienced 3D artists who will be helping me along the way. I guess I can say I'm part of a team now It seems that I learn something new everyday just by talking to them,…
This week I was doing all kinds of things. First of all I moved to a new website which looks better and is easier to navigate through. Secondly, I finally thought of a name for a game and it is going to be called Warfront Infinite. Thirdly, I found someone who will help me out with…
This week I was primarily focused on creating updated turret models to fit the new game style I chose. I changed the ground asphalt color to a lighter one so it wouldn't overshadow the turrets. I also fixed some bugs related to rockets' smoke trails. Other than that, there's really…
This week's start was kind of slow, but at the end of the week I managed to add some few new cool features. I also optimized game's logic so now it runs much smoother on older machines. As well as this, I created new models for Ground-To-Air turret which you will be able to see in …
Hello again everyone! This week's start was kind of slow, but at the end of it I managed to add some features which I was planning to do for quite a while. The main feature is: tower upgrades! You can now upgrade towers using a little menu I designed. It gives you all the information about the u…
All of this week was spent rewriting the whole game in Unity Engine. What can I say... It took me over a month to make a game in OpenGL + Kotlin, but it took only 1 week to learn Unity and do it there. I guess I'm a little bummed that I didn't start using Unity earlier. But at the same time …
*Sigh*... After over a month of programming the game in Java /Kotlin and OpenGL I finally decided to move to Unity game engine. This is very frustrating, but it seems I have no other choice right now but to rewrite the whole game. There are few reasons as to why I chose …
Hello again, everyone! Today is going to be a very short blog entry because all I wanted to show you is the new soundtracks which I created. As of now I only have 2 soundtracks, but I plan on making total of 12, or at least 10. The genre I choose is psychedelic trance. The main reason for it is …
Good day, everyone! This week I've been working on various small fixes, improvements and features. Here's an incomplete list of all the things I've done:
As you can see there are quite a few commits related to performance improvements such as added frustum culling, improved memory usage,…
As you probably have guessed from the title, the game I'm working on is a Tower Defense type of game. At this point I'm still not sure what theme it's going to be in, but I think I will go with military based theme. The game itself is inspired by Red Alert, Robo Defense and Ki…