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Well, we finished up at about 1:00 AM yesterday morning. Went pretty well, all in all; all the tubs were big cast-iron and porcelain monsters, and relatively undamaged despite the frantic pace of construction, so no major repair work was needed.
Still working away on the component system. I'm going …
Still working away on the component system. I'm going …
So, in about 2 hours (10:30 PM) I get to go to work. Our company is doing the bathtub finish work for a house for that Extreme Home Makeover show. Initially we were supposed to go in earlier today, but we got pushed back until late tonight, I believe because the painters and dry-wallers took a bit …
Picked up A Perfect Circle's Emotive album today, pretty damned good stuff. It's been on my need-to-buy list for quite some time. Word on the street is there's a new Tool album coming our way as well. Jubilation.
I'm coming to a decision point with the new project, and that is how to animate the cha…
I'm coming to a decision point with the new project, and that is how to animate the cha…
Reading through some of the journal entries I've gotten backed-up on, I came across a little gem of a site I'd never seen before in Coder's journal, The Daily WTF. There's some hilarious stuff in there. And now it looks like I'm going to be wasting several more hours (on top of the hours already wa…
Resurrected all of my old Perlin noise stuff, and I'm wasting a lot of time playing with it, using noise to generate various height-map based levels for the Golem3D engine. Standard stuff--marble, wood-grain, clouds, etc... If I take a noisemap and 'clamp' it to a set of tiers or steps, I can achie…
Bit the bullet and picked up a GeForce 6800 GT (PNY) to replace the disfunctional 5700 that was in this box until now (see previous entries). And...
Holy freakin' cow.
The Golem3D engine runs like a gol-durned bullet train. I get about 260 FPS on the Windows machine (6600), and on this one I now get …
Holy freakin' cow.
The Golem3D engine runs like a gol-durned bullet train. I get about 260 FPS on the Windows machine (6600), and on this one I now get …
So, uh, yeah... looks like it's a hardware thing. Good call, LRiotto, your words were wise. Now if I can just find the receipt for this thing so I can take it back to Fry's, grab somebody by the neck, and cram this thing down their throat... I mean, politely ask for an exchange in a well-behaved ma…
I am officially mystified...
I coded a handler to allow me to capture sequences of frames from the game loop, in order to catch my wierd bug in action, and managed to catch a shot of it. These two images are from the same sequence, taken from a stationary location. That is, the loop was just sitting…
I coded a handler to allow me to capture sequences of frames from the game loop, in order to catch my wierd bug in action, and managed to catch a shot of it. These two images are from the same sequence, taken from a stationary location. That is, the loop was just sitting…
Well, new drivers gave me an additional ~30FPS on Linux, but it's still not as close to the Windows machine as I expected it to be. Of course, there is a fairly large difference between the cards, so maybe it's not such a surprising thing after all. But I still have wierd glitches on Linux, so now …
Began updating the Golem3D engine today to use vertex buffer objects, and ran into a little hitch. On Windows, the updated engine receives a fairly significant frame-rate increase (~60FPS to ~250FPS, with a 'busy' map and lots of terrain transitions) while on my Linux dev machine I get no speed inc…
Been tinkering with the Golem3D thing again. I've done some fixin' on the engine, and started hanging a random generation script interface, Accidental-style, on top of the engine framework. Until now, the Golem3D engine has been restricted solely to loading level content created with the associated…
Taking an extended shower in airborne bat feces 100 yards back in an old mine tunnel filled with the fetid odor of a sickly skunk that had crawled in there to die seems like a highly appropriate way to close a long day of fun-filled adventure. kSquared, if you read this: Still didn't fall into any …
Okay, I've uploaded a first draft of my Accretion Fractals tutorial. You can check it out here if you're interested. I've also uploaded new binaries that include the finished lava-lands wall set, and the scripts for the new tutorial are included in the package as well. Simply open the console (ESC)…
I updated the Accidental site with a screenshot of a level generated using the accretion fractal technique I am currently refining, as described in the last post. Have a look:
The levels generated are pretty bare of course, since I'm working on the overall structure rather than adding detail. I do n…
The levels generated are pretty bare of course, since I'm working on the overall structure rather than adding detail. I do n…
Squashed a few bugs in Accidental, and made some small changes to the way things are done. I've decided to eliminate the ability for scripts to change the map dimensions, and instead locked the dimensions at 257x257 tiles (or whatever values are specified in the configuration file). I was running i…
Okay, I finally got the latest builds (Linux and Windows) up for the Accidental Engine. You can find them from the site. I'm in the process of updating the documentation and existing articles, then I hope to get started on more articles. Hopefully I don't have to iron out too many bugs before then.…
So I picked up a KVM switch the other day, and moved all three of my boxen (main dev box, Windows build box and fileserver) into the same room, so now it's a little easier to switch back and forth. Got the latest and greatest version of Accidental operating on both platforms (after a little fiddlin…
Okay, I managed to find a DS. Funny thing... I found one at the Target store closest to my house (< 1 mi.)--the one that I decided against checking the other day, because I figured if Fry's, 4 other Targets, 3 Wal-Marts and a handful of Best Buys didn't have one, that Target store probably would…
Spent a fun couple of hours tonight trying to track down a bug. I was porting my basic sub-systems (re-vamped) to the new Windows machine, making sure everything was going to compile. Windows being Windows, I had code from the previous Windows port to query SDL for extensions (multi-texturing, to d…
Leveraging the awesome power of a stack of Christmas gift certificates, I have purchased a number of pieces of geek-style equipment (GeForce 6600, new mobo, another XP2800 AMD proc, etc...) with which I have constructed a Windows gaming/development box. I'm tired of having to rely on a dual-boot bo…
Yup, I was spot on. I'm sitting here at my sister's house, it's freezing cold, and there is white stuff falling out of the sky. *sigh*
The flight here was pretty uneventful, aside from being delayed an hour and a half because of some unspecified mechanical problem. I hate waiting in airports, but I…
The flight here was pretty uneventful, aside from being delayed an hour and a half because of some unspecified mechanical problem. I hate waiting in airports, but I…
I am now officially on vacation, yes, thank you very much. For the next 9 days, I'm not even going to think about work. Work does not exist. There is no such thing. My phone will be shut off for most of the time, and if any no-account, low-down, dirty contractors call me up wanting me to work, they…
Polishing up the lighting code that I ripped from Golem:
Allows static and dynamic light types. Day and night cycles affect ambient light as well. Currently, time interpolates between a Day and a Night ambient color, but I will eventually attach it to a color gradient instead to allow more flexibili…
Allows static and dynamic light types. Day and night cycles affect ambient light as well. Currently, time interpolates between a Day and a Night ambient color, but I will eventually attach it to a color gradient instead to allow more flexibili…
The drop-down script console for the Accidental Engine is pretty much mostly finished:
The console allows the user to enter text that is executed as a Lua script, and gives access to the same set of functionality that a map generation script has access to. It's pretty basic, and I haven't implemente…
The console allows the user to enter text that is executed as a Lua script, and gives access to the same set of functionality that a map generation script has access to. It's pretty basic, and I haven't implemente…
Okay, I managed to put the game down and walk away. Still couldn't figure out how to find the axe, so I'm done with the damned thing. Back to coding...
Overlay console is mostly functional. Working on some tweaks, fixing things up, and trying to settle on a font I can stand to look at for more than …
Overlay console is mostly functional. Working on some tweaks, fixing things up, and trying to settle on a font I can stand to look at for more than …
It's been three days and I haven't coded a single line of code. Made the mistake of hitting Fry's electronics again and picking up some games. Been playing Divine Divinity. It's not bad.
There is a little too much of the 'wild goose chase' going on in this game. For instance, right now I'm trying to…
There is a little too much of the 'wild goose chase' going on in this game. For instance, right now I'm trying to…
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