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You know, it never fails. Once I start in with the 'just make a few tweaks, just a few small changes, nothing major really' sort of thing, it snowballs. It snowballs way the hell out of control. It's a painful lesson I learn and forget and re-learn over and over in endless sequence. I'm learning it…
Been fiddling around, doing testing of the updates to the Accidental Engine and some early versions of a lava/ashlands sort of tileset. Mostly been playing with multiple layers of cloud noise in the Gimp, and figuring out a good gradient color map based on a number of photos of volcanic lava flows.…
I am pleased to report tentative success in my truck repairs fiasco. I say tentative, because it works for now... Yet welding the manifold like that is a hack of Microsoftian proportions. Just because it works now doesn't necessarily mean it's going to work tomorrow, or next week, or a year from no…
Once again I have spoken with an eerie prescience that borders on the truly terrifying. How truly I have spoken, I shall demonstrate. You may recall (or you can scroll down if your memory is as faulty as mine is) my speaking of having to perform a number of things to my truck. Including a procedure…
A simple search/replace-all sorted out the sigslot warnings. It was just a whole long list of implicit typename warnings.
I've almost gotten most of the major issues ironed out, and I'm hoping to get this updated version of Accidental up. I'm going to have to do a little re-working of existing tutor…
I've almost gotten most of the major issues ironed out, and I'm hoping to get this updated version of Accidental up. I'm going to have to do a little re-working of existing tutor…
I am going to upload the fixed-up Accidental Engine binaries and source to the website, I promise. I got sidetracked on fixing the godawful ugly help screen, which turned into a whole bunch of GUI related rewriting. Up til now, in most of my projects I've been using some ancient GUI code I wrote ma…
Been doing some tweaking on the Accidental Engine. Added the ability to load specific tilesets (working on wallsets now), and implemented a layers system similar to that featured in the Golem3D engine, which alpha-blends successive terrain layers on each other to generate terrain transitions on the…
Fruny posted a link to the CSS Zen Garden in #gamedev the other day ( CSS Zen Garden ), a site which, surprisingly, I've never seen before. Needless to say, being the web-design ignoramus that I am, I was impressed. Nay, floored. For me, web design consists of hacking together a crap-load of ugly t…
This whole Tile Engine and random level tutorial project has been a lot of fun, and I'm really glad I started it. I'm starting to see some good input from other people, and it's also revived my own love of tile-based games which had been waning a bit in recent years. It's got me excited to expand t…
Well, an initial version of the tutorial and test-bed application is up. Find it here. Details for using the Tile Engine are included in the first part of the tutorial. The application is still very new and may be buggy; be patient, as it is still very much a work in progress.
Finished the rough draft for the first installment of the random level generation tutorials, dealing with the basics of the Tile Engine platform (I know, really creative name; loads of brainpower went into coining that one), the script interface, and the most basic rules and techniques. It touches …
Finished the rough draft for the first installment of the random level generation tutorials, dealing with the basics of the Tile Engine platform (I know, really creative name; loads of brainpower went into coining that one), the script interface, and the most basic rules and techniques. It touches …
A few folks on #gamedev have talked me into taking on a little project: writing an article or two on some of the techniques I have used in Golem, and other projects, for random creation of levels. To that end, I have begun a small framework app that includes a map and an animated player character t…
Been a few since my last update. Yes, I'm still alive, and yes, I'm still working away. For the most part, I've mostly been fiddling and tweaking. I've been going back and forth on my character selections, wondering if I should pare out one of the four golems and consolidate skills into the remaini…
So, I went to a meeting of the Phoenix chapter of the IGDA tonight. Won a copy of Wordware's Programming Multiplayer Games in a drawing. It was pretty interesting, although tonight was a sort of 'future planning meeting' of sorts, so we didn't really discuss anything of practical merit. It's sorta …
Heh heh. Digging through my bookmarks, I found a link to a game I used to play called Deadly Rooms of Death. It's an old tile-based puzzle game, if you haven't played it check it out. They've got Windows and Linux builds, so it's big-sword-swinging fun for everyone.
Been waxing nostalgic quite a lot…
Been waxing nostalgic quite a lot…
Good God, I think my free webhost has finally disappeared!!
Eh, I figured it would happen sooner than this, actually. So it goes with free webhosts that don't inundate the visitor with popups or enforce rigid rules Angelfire-style on the page creator. Guess I'm in the market for a new webhost.
EDIT: …
Eh, I figured it would happen sooner than this, actually. So it goes with free webhosts that don't inundate the visitor with popups or enforce rigid rules Angelfire-style on the page creator. Guess I'm in the market for a new webhost.
EDIT: …
Argh. Somehow, I borked my MySQL server, and now I can't get it to start. I had PHPWiki configured to use MySQL, so I can't get to all of my brain-dump and Golem design stuff. Cripes. I've been switching to UseMod Wiki, precisely to avoid this sort of occurrence. (Since I'm an absolute idiot when i…
Put in the basic framework for prop/object manipulations in the game world--pushing barrels around, smashing them, picking them up and throwing them, etc... Some tweaks to the animation system, some tweaks to the Blender Python scripts that export animations, and so on. Lots of work still to be don…
With a solid engine core completed (or, at least drafted out), I've started work on the new design's various game play mechanics and issues--the 'guts' of the game. I've roughed out a system of tags, whereby various bones in the Blender animation of a character model are tracked, and their extrapol…
So I fried my mobo the other day. Yeah, well, actually my cousin fried it. I heard the crackling discharge of static from his finger to my keyboard from clear across the room, and my ensuing wail of rage and despair was even louder. Several random lockups and a piece-by-piece component check later …
Eh, so that fellow makes a decent avatar, anyway.
A side-effect (not un-anticipated) of my design change--my switch away from such a pure Diablo-oriented gameplay--can be summed up with two questions. What makes the dungeons in a game similar to Legend of Zelda fun? How can such a dungeon be randomi…
A side-effect (not un-anticipated) of my design change--my switch away from such a pure Diablo-oriented gameplay--can be summed up with two questions. What makes the dungeons in a game similar to Legend of Zelda fun? How can such a dungeon be randomi…
Quite some time ago, I was watching television with my brother-in-law, and a Mitsubishi commercial came on that featured the old original Asteroids game. Alan (bro-in-law) said that if I was really any kind of game programmer I could make a version of Asteroids for him, so I spent about six hours a…
This is a test render of the head of a character I started working on some time back, then quit working on when I started re-evaluating my goals. Now, he's back.
In the world of Golem, the One Golem is a sort of Messianic figure, a savior for the golems, which makes him a being of terrible power and…
In the world of Golem, the One Golem is a sort of Messianic figure, a savior for the golems, which makes him a being of terrible power and…
I've just finished a very rough draft of a tutorial on making isometric wall graphics, and have put it up for viewing on my website. You can check it out here, or it can be viewed from the Technical page on the site. The tutorial includes a link to a sample .blend file I commonly use as a template …
Meh. Should have switched to a VFS like PhysicsFS a long time ago. It has vastly simplified quite a few things.
For one thing, all along I have had a custom file format for my Golem tilesets that contains all of the data for a tileset (actual tile graphics, random distribution tables for selecting a…
For one thing, all along I have had a custom file format for my Golem tilesets that contains all of the data for a tileset (actual tile graphics, random distribution tables for selecting a…
My first project upon my return was switching my data file handling system over to a virtual file system, PhysicsFS, which allows me to look at lists of directory trees or .ZIP file archives transparently as a single file system, searching various paths (trees or archives) in a specified order to f…
I'm back.
Took a little 4 day vacation, traveled to Utah for a family reunion. It was great to see folks I haven't seen in years, but the computer withdrawal symptoms were really quite debilitating. I may recover, but only after extended periods of enforced computer activity.
But the break was good f…
Took a little 4 day vacation, traveled to Utah for a family reunion. It was great to see folks I haven't seen in years, but the computer withdrawal symptoms were really quite debilitating. I may recover, but only after extended periods of enforced computer activity.
But the break was good f…
I've been doing a lot of thinking lately about where I'm going with my development. Currently, I'm trying to split my time between 3 projects (4, if you count the Golem3D editor), and consequently all of the projects have been suffering. Not to mention how confused I get when mulling a problem over…
I'm not going to post a screenshot thingy like 23yrold3yrold, bu I will whine briefly about the weather. Got up to 109 degrees F today. 23yrold3yrold gets rain, I get hellish, unending, searing, soul-destroying heat. I must have been outta my friggin mind, deciding to move to Phoenix. Ugh.
I've done…
I've done…
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