🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
![<div class='d-flex align-items-center'><img class='media-img mr-2' src='https://uploads.gamedev.net/monthly_2019_01/imported-photo-267833.thumb.jpeg.f360eb67944094d87068fc9391c55da3.jpeg'><div class='d-flex flex-column justify-content-between align-items-start' <h4 class='text-white'>Christin Kalina</h4><div><i class='fas fa-heart mr-1'></i>10</div><div>Joined Jan. 22, 2019</div></div></div> Profile](https://uploads.gamedev.net/monthly_2019_01/imported-photo-267833.thumb.jpeg.f360eb67944094d87068fc9391c55da3.jpeg)
Stockholm, Sweden
I will post some things that I learned during my programming adventures here. Hope other programmers find it useful.
![Building a save system for level objects in Unity Pt. 2 - Usable Objects](https://uploads.gamedev.net/monthly_2019_02/1282947151_Screenshot2019-01-24at15_18_52.png.a64e45bec6db05eee8c95fc484de83a6.png)
Building a save system for level objects in Unity Pt. 2 - Usable Objects
This builds on https://www.gamedev.net/blogs/entry/2266638-building-a-save-system-for-level-objects-in-unity-pt1-checkpoin…
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