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![<div class='d-flex align-items-center'><img class='media-img mr-2' src='https://uploads.gamedev.net/monthly_2019_05/Gave_Dev_Nova_Villanueva_Developer.thumb.jpg.03a83ca6a9f3e78468113cbe5d0048c8.jpg'><div class='d-flex flex-column justify-content-between align-items-start' <h4 class='text-white'>Nova Villanueva</h4><div><i class='fas fa-heart mr-1'></i>3</div><div>Joined May 5, 2019</div></div></div> Profile](https://uploads.gamedev.net/monthly_2019_05/Gave_Dev_Nova_Villanueva_Developer.thumb.jpg.03a83ca6a9f3e78468113cbe5d0048c8.jpg)
Hello! This is my Game Development Log. My name is Nova Villanueva. I am working on the game, The Mills.
The Mills is a despair survival game set in a bleak, post-apocalyptic world. As The Engineer, the lone human among robots, you scavenge for resources. Each of the robots is unique – some are kind, some frightening, and some aggressive. As you try to stay alive, you must constantly make choices: will you focus on your survival alone, or help the robots who come across your path?
Game Dev | Game Development Log
Coming up with a level design for a narrative driven survival game was not an easy thing. A lot of Survival Games are know for their procedural generated open world layouts such as Minecraft and Don't Starve. Then we have games such as Long Dark who have a certain level design around a narrative…
Hello! My Name is Nova Villanueva. I am the indie developer of the game, The Mills. Today I worked on integrating the cinematic animation for the intro of the game. I had embedded the intro animation for the teaser trailer within the actual game's scene. This was a…