🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
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Lots of great material to dive into this week. Enjoy!
Unity Tutorial: Particle Plexus (Part 2) - In the last part of this tutorial series, we setup the basis of our Plexus system. Lines were correctly rendered between particles, and we sampl…
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Some UX advice, cinematic breakdowns, code patterns, plus a lot more. Enjoy!
What makes a game cinematic? The answer is changing - The nun adventure game Indika is more interested in Tarkovsky than Bruckheimer
polygon.com
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Get it while it's hot! Another jam packed issue of game dev content. Enjoy!
Voxel Displacement Renderer — Modernizing the Retro 3D Aesthetic - I’ve been developing a custom real-time renderer which uses very small voxels to produce a distinc…
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Check out the latest tips on enhancing your game in various ways. Enjoy!
This Artist Added Custom Subsurface Scattering to Unity URP - And shared the nodes so you can recreate the setup yourself.
80.lv
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Here is another week of tips, including some on keeping your scope achievable. Enjoy!
Nathan Tolbert pushes the limitations of new games on old consoles - Nathan Tolbert is a lead research software engineer at the National Center for Superco…
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A look at the artistic side of things. Enjoy!
Level up: exploring the artistic side of video game design - Existing in parallel to a world of hyperrealistic CGI is a growing segment of gaming using illustration and painterly art to make mesm…
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Some game dev tips before we head into the eclipse. Enjoy!
2D Water Shader Breakdown - I wanted to try out some 2D reflections and ended up with this water shader. Sampling the noise textures with pixelated UVs really helped to make it fit w…
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This issue has a bunch of great shader posts, animation related posts, and lots more. Enjoy!
Grass System Extension : Cutting - Here’s the post that explains how to extend the grass system to add the much requested feature to cut grass. The …
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Another week with more stuff to help you on your game dev journey. Enjoy!
The Process of Mastering Unity for VFX & Simulation - Mirza Beig showed us his cool effects and simulations, recalled his journey with Unity and its Shuriken parti…
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Some more interesting posts for you heading into the weekend. Plus don't miss those flash deals! Enjoy!
My favourite animation trick: exponential smoothing - There’s a certain simple animation thing that I’ve been using almost since I’ve eve…
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Lot's of great stuff on visuals and their technical implementations, plus a lot more. Enjoy!
2D Destructable Terrain in Unity using QuadTrees - In this tutorial we will create somewhat optimized destructible 2D terrain that will seem familia…
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Get your dev on for another week. Enjoy!
A New & Unique Approach to Creating Mirrors for Games in Unity - According to the developer, the novel method is faster than ray tracing and more detailed than Screen Space Reflections.
80.lv
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Back with another issue, hope your game dev is going well. Enjoy!
Unity Presents a Novel Method For Generating Texture Maps - The proposed framework utilizes a PBR diffusion model in combination with a frozen RGB model.
80.lv
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Enjoy another issue, I hope you find something useful!
Efficient GPU Rendering for Dynamic Instances in Game Development - This article explores a custom rendering architecture designed to efficiently render procedurally generated geometry. …
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Some insightful deep dives into how things work this week, plus the usual smorgasbord of great game dev topics. Enjoy!
The most important goal in designing software is understandability - When you're designing a piece of software, the single…
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Enjoy another week of tutorials, tips and good coding practices!
PID Controllers in Unity3D - This post will cover the use of PID controllers in video games. If you’ve ever used your car’s cruise control, flown a quadrocopter, or piloted a r…
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Keep the new year chugging along with more great tutorials. Enjoy!
AI Content on Steam - Today, after spending the last few months learning more about this space and talking with game developers, we are making changes to how we handle games …
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Hope everyone had a good end of the year. We are back for the first issue of 2024. Enjoy!
Making small games, which is fun in itself - Creating small games is an enjoyable endeavor in itself. So what constitutes a small game? According to th…
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Short and sweet this week. Enjoy!
Unite 2023: Deepening our commitment to game development - In the Keynote, we’re kicking things off with a preview of the next major, supported version of Unity – with a new name. Say “hello” to Unity 6, our…
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Back for another week. Hope you enjoy!
Why Cities: Skylines 2 performs poorly - The teeth are not the only problem
blog.paavo.me
Making Immersive Games 101: Maintaining the Magic Circle - In this article, we explore the concept of the Magic Ci…
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Unit testing, TDD, Raymarching, Raytracing, Shader deep dives and interactions, plus lots more. Enjoy!
Physically Based Rendering (4th edition) now available online for free - Physically Based Rendering: From Theory To Implementation
pbr-book…
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Hello, a special issue this week where I finally get to show you my own game! Plus more great content from other creators. Enjoy!
List of character flaws (150+) with examples - Flaws can make your characters more dynamic, relatable, and comp…
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Retro discussions, multiplayer tools and tips, plus a lot more. Enjoy!
The Best Darn Grid Shader (Yet) - For as long as I’ve been writing shaders, there’s been one specific shader I’ve always tried to write. And I’ve always failed at it for …
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Useful info and insights when publishing your game. Plus a lot more. Enjoy!
Visualizing Equations - If you are a student, a technical artist or a Unity enthusiast, the Visualizing Equations book can be helpful! Elevate your understanding of …
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Back for another week. Hope you enjoy!
MMO Architecture: Source of truth, Dataflows, I/O bottlenecks and how to solve them - The main purpose of this post is to explore the limitations that we find at the data I/O level in the design of MMO …
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A look back at game dev back in the day. Plus some great stuff on getting your game noticed, and actually making the games! Enjoy!
The Missing Middle In Game Development - There was no Unity, Gamemaker, Godot, or Unreal so if you wanted to m…
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Back to regularly scheduled program. Enjoy!
Geometry For Dynamic Intersections - I thought this might be helpful to others trying to construct geometry for dynamic intersections.. It's not a full step-by-step but I added some of the essentia…
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Keep on dev'ing out there!
I don't like to interject my own thoughts and opinions in this newsletter too often, but the obvious elephant in the room has to be addressed, Unity messed up real bad this time. There is still way too much confusi…
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Lots of interesting and varied content this week. Enjoy!
Portal Effect with Stencil Decals (BIRP & URP) - In this post I'll show you how to set up a portal effect using decals.
Minions Art
The "Weak Event" Pattern in C# - Events in C# are …
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Tips to improve your code quality, editor tools, graphics and much more. Enjoy!
The Source of Readability - Readability is often treated as a subjective thing. When someone says code is more readable, what they really mean is they can more e…