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![<div class='d-flex align-items-center'><img class='media-img mr-2' src='https://uploads.gamedev.net/profiles/monthly_2020_09/large.efde08f69f5d43ec9e079d65f19738d8.Bartus.png'><div class='d-flex flex-column justify-content-between align-items-start' <h4 class='text-white'>CyanideGourmet</h4><div><i class='fas fa-heart mr-1'></i>0</div><div>Joined Sept. 17, 2020</div></div></div> Profile](https://uploads.gamedev.net/profiles/monthly_2020_09/large.efde08f69f5d43ec9e079d65f19738d8.Bartus.png)
Poland
In my pursuit of skill and experience, I decided to create a skill system.
It will be quite complex, with a lot of Attributes affecting both the Abilities themselves, but also the Resources that should be managed properly by the user.
Let's just hope for the best.
![The first push](https://uploads.gamedev.net/blogs/monthly_2020_09/cf9d5ce81f5841d193f40de6d44d958f.Game.png)
I have started my little project a couple of days ago in Unity, and so there's already some stuff to be written about.
Today, my work from two first days. Tommorow, I'll write about the third and the fourth day. As the time goes on I hope to post whenever I make a bigger commit to my repositor…
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