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PVS-Studio`s blog

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3 entries
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Unicorn-dev
January 30, 2023
Wave Function Collapse for procedural generation in Unity

Original article from pvs-studio.com.

Wave Function Collapse is an algorithm that can generate anything by arranging it according to rules or samples. In this article, we are going to look at how to use WFC to generate a map in Unity.

A curious project I found on GitHub inspired me to write this arti…

10,541 views
Unicorn-dev
October 07, 2022
Stride Game Engine error review

Stride is a free, feature-packed and cross-platform game engine implemented in C#. Stride may certainly become an alternative to Unity, but what about the quality of its source code? Let's check Stride Game Engine with the help of the PVS-Studio static analyzer.

Original post

Introduction

Since Stri…

8,810 views
Unicorn-dev
June 28, 2022
In the world of anthropomorphic animals: PVS-Studio checks Overgrowth

Recently, Wolfire Games released Overgrowth's source code. We couldn't but check the game's quality with the help of PVS-Studio. Let's see where you can find the coolest action: in the game or in its source code!

Original post

Project overview

Overgrowth is a 3rd person action game released by Wolfi…

4,403 views
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