🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

#0 Basic World Generation

Published May 15, 2018
Advertisement

This is my first Entry.

I have coded myself a custom engine in C using OpenGL. I have just fixed a lot of bugs regarding the World Generation resulting in this very smooth and giganting noise World.

The world is procedurally generated and can expand very far outside (depending on how much RAM you have). The Image attached shows the World that has been generated by exploration of 200 Entities in a few seconds. The World is made up of Chunks which are 16*16 Segments (or blocks might be more familiar to you). At the same time it has about 5 layers rendered ontop of each other giving the world the depth that it needs.

It is of course laggy when zooming out at this scale. 

2018_05_15_2038.thumb.PNG.73021e92a9c3783fee200574c5ed9a9d.PNG

5 likes 2 comments

Comments

Tordin

would totally want to see more pictures, both zoomed in and out! looks really intressting.

May 16, 2018 08:25 AM
GRASBOCK WindyOrange
10 hours ago, Tordin said:

would totally want to see more pictures, both zoomed in and out! looks really intressting.

I haven't changed much because i am busy thinking up algortihms; so I will only post this into the comment/

2018_05_16_2155.PNG

2018_05_16_2156.PNG

2018_05_16_2157.PNG

2018_05_16_2158.PNG

May 16, 2018 08:10 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement