DevBlog[#6]
Hello there! In today's devBlog I want to share our progress this week.
In a previous devblog I set a goal for myself: improve my cartoon shader. It take more time than I expected. I had problems with URP cause most tutorials were done on SRP and of course, writing shaders for them is a little different.
Finally, after several attempts to write my cartoon shader following hlsl tutorials I decide to write it in a Shader Graph. So this is the comparison
![](https://uploads.gamedev.net/blogs/monthly_2020_05/0c4c3c5a4c684c5bbb342057f8a2460a.Unit-Comparison.png)
![](https://uploads.gamedev.net/blogs/monthly_2020_05/b9319d344faf46279a5a5da4125d9df0.Unit-Comparison-2.png)
![](https://uploads.gamedev.net/blogs/monthly_2020_05/a73a467e1d5146f6bd003d6baeb67ff3.Tower-Comparison.png)
![](https://uploads.gamedev.net/blogs/monthly_2020_05/d4613e9ef78549b581452ca8bb5cea50.Tower-Comparison---2.png)