This has a lot to do with the type of game you''re making.
Quake in 2D would suck, but then again, Civilization in 3D would be much worse!
-Michael
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Upsides and Downsides to 2D and 3D
Could always make small 3D characters and just show them in side view or isometric view. And I''m not talking about pre-rendered graphics, although that is a solution to the previous scenarios while retaining true 2D programming.
E:cb woof!
E:cb woof!
quote: Original post by Buster
This has a lot to do with the type of game you''re making.
Quake in 2D would suck, but then again, Civilization in 3D would be much worse!
-Michael
Actually I have to disagree. I feel that the characters and art could all be done in 3d regardless of the target genre (i.e. 2d or 3d). Why??
Because if I can easily do these changes and run off the images without all that pixel editing, why wouldn''t you?
I do belive 2d drawing has a place, but only for things like textures, ref maps, displace maps, etx....
As for doom it has both 2d and 3d parts
2d: the enemy units and powerups are done with animated sprites, that means 2d. The gameplay itself if almost completely 2d since you don''t have things like bridges (with a few tiny exceptions).
3d: the graphics of the walls and floor and stuff like that is 3d
2d: the enemy units and powerups are done with animated sprites, that means 2d. The gameplay itself if almost completely 2d since you don''t have things like bridges (with a few tiny exceptions).
3d: the graphics of the walls and floor and stuff like that is 3d
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