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Trying to implement a basic utility base AI setup in Unity
Haven't looked at your system yet because I don't have time right now, but it DOES remind me that I need to get the C# version of my entire IAUS up on the Unity Asset Store.
@IADaveMark If you were to put up a C# utility based AI system on the Unity assets store I would probably get it as I am sure it would be infinitely better than anything I will come up with. There are a few solutions I have found on the assets store however they all seem to be either pretty old or highly designed around using the Unity editor to generate the AI (I have a requirement that I need to be able to build the AI at runtime based on json data files).
Well, considering that I am the guy that, for all intents and purposes, spearheaded and popularized utility AI (along with Kevin Dill), and there are game studios around the world trying to implement my IAUS based only on my GDC AI Summit lecture about it (with @ApochPiQ), I imagine it would be well received as THE utility system for Unity (and anything else, for that matter). And no, I don't build it using the editor. It's entirely data-driven externally.
Now that I'm finally getting over almost dying at GDC 14 months ago, maybe I can get some things in order.