JoeJ said:
Trip_Nero said:
The bases of this idea is to pit the players against the developers. Imagine players are first person or third person, and developers are RTS style.I see two problems: 1. Nobody has managed yet to unite RTS and FPS, although the idea seems obviously promising. 2. Devs may not have enough time to play their own game, aside of developing it.
Beside that, your idea seems, e.g. players win over devs, and so ‘force’ them to change / extend the game in some aspect? Interesting, but how do players organize and agree on their wishlist? Isn't this something where only the devs could make proposals about potential new features, resulting in simple voting but no true influence from the players side again?
If not that restricted, what happens if players requests are simply impossible to fulfill for various reasons? Devs have to present appologiezes?Eventually, the ‘toxic / dissatisfied / rant about broken promises’ situation would only become worse not better?
In this regard, the other obvious option is to give players the option to develop the game further themselves. E.g. like Dreams, or the thing epic is trying to pull off currently (forgot the name), with better modding SDKs, etc.
Not really a new idea, and showing players making games is not easy does not help the situation either it seems. Those who prefer to rant are usually not the creative ones.
I was a big fan of a game back in 2009-2011 called battleswarm players chose either a soldier (first person view shooter) or the other portion which was controlling bugs similar to starship trooper bugs in an rts fashion and it was fantastic, the players who chose soldiers had to defend generators from swarms of the bugs, so I know it is possible, now Last night I was thinking yes it would be difficult to have devs play as well so I was thinking if we rid the RTS and devs, and make the map huge as in Red dead redemption huge, and only allow the boss level or boss fight to happen at certain intervals like monthly or more, it would give the players time to work their character to a specific level in order to participate in the battle to move on to the next “realm” or “region” of course multitudes of quests and missions would be plentiful on a map that is huge to give the players time to get to the max level for the region, and in order to move on would have to participate in the battle. Now the battle could consist of multiple “gates” they would have to pass with soldiers and monsters and towers that need to be destroyed along with said gates. This would allow the boss fight to be challenging but able to be complete.