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Latest Lumberyard Activity

Project Name: The Shadow Of Rylan

Recruiting: Co-Game Designer For Lovecraftian Horror

Requirements:
dedication, Must Know how to do game design, as well as understand gameplay, and game genres I mainly need a co designer to learn off of, I’m more of a manager and want to learn more about Game…

1,419 views
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Probably the best way to do this is, when a projectile collides with an object, cast a ray from the collision point to each light source - if the ray intersects a character, they've been hit.

If you have AI characters, just run this logic in reverse for targeting - cast a ray from a light so…

2,166 views

So I already have an answer. Matchmaking is only connecting people together, with lumberyard I Amazon's game servers or own servers for multiplayer gam

2,460 views

It looks like you are having trouble translating.  I'm guessing you mean "sprite" instead of spirit.  As far as what resolution to make your sprites, it depends on the game, what devices the game is for, how you are making them, and what you know how to do.

Some games are made lower resoluti…

2,558 views
On 10/28/2017 at 5:57 PM, KARTHI said:

I want to make the clothes in real-time physics so I need a software like marvelous designer.

Is it really the part you want? Marvelous designer only helps create clothing, you still need to learn clothing design to use it. It takes…

26,168 views

I'm just following up on what ^^^ they said. You need make sure your game is quality, and something that players will buy. If you can, release demos and betas, see what the games say, and improve your game through that.

Then, set a release date a decent way away, that was you can use the tim…

4,282 views

If the game you are making will not scale because the graphics you are using will be statically sized, then pick a resolution that you know the majority of screens will support for the target platform with consideration of what will be the most comfortable for you.

However you should aspire …

3,196 views

I've done some studying on this as well and the best way to accomplish this is by transitioning using shaders.

it all depends on what your trying to accomplish really, so if your making a space exploration game where you can land on planets and explore the world and leave the planet and go t…

3,001 views

I hope you're thinking of a much smaller scale than Star Citizen? You're aiming to make something similar to a game that has had millions in funding, had a massive team of professional developers , and has been in development for over six years with no release date in sight.

It would be advi…

1,944 views
khawk
October 02, 2017 10:16 PM

Amazon has announced that starting October 2, Amazon GameLift will  support per-second billing for game instances. Amazon GameLift is a managed service for deploying, operating, and scaling dedicated game servers for session-based multiplayer games, making it easier for developers to manage in…

1,541 views
khawk
October 02, 2017 10:16 PM
Amazon GameLift Goes to Per-second Billing

Amazon has announced that starting October 2, Amazon GameLift will  support per-second billing for game instances. Amazon GameLift is a managed service for deploying, operating, and scaling dedicated game servers for session-based multiplayer games, making it easier for developers to manage infr…

2,276 views

Thx for the advise... this is exactly the response I need! And that is why I posted it... And btw: the decision for HTC and Lumberyard was not made by "me" but foreced upon me - but this topic does not belong here.

Hiring/looking for a game experienced project manager sounds pretty logic as …

3,030 views
sirpalee
August 17, 2017 03:47 AM
Amazon Puts Lumberyard on GitHub
12 hours ago, Kylotan said:

And, it's gone again - presumably because, amusingly, the initial push included some private Sony code, in breach of the NDA.

Haha, it happens to everybody.

It's a bit late. A bunch of people already forked the repository, and those are st…

4,673 views
khawk
August 16, 2017 02:14 PM
Amazon Puts Lumberyard on GitHub

Lumberyard source is now available on GitHub. You can check it out at www.github.com/aws/Lumberyard. Instead of using the installer, you can now access Lumberyard source code directly from GitHub and use GitHub to manage your code.

Another benefit: submit code changes back to Lumberyard.

2,887 views
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