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jacksaccountongamedev

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4 entries
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jacksaccountongamedev
September 22, 2019
Major graphics overhaul
Dev. update: Major graphics overhaul

Over the past few weeks, Close Quarters received a cosmetic makeover:

See the “before” version live (networking disabled).
See the “after” version live.

I think it’s a maj…

2,561 views
jacksaccountongamedev
August 29, 2019
Antipersonnel mines, sonar, and a burst-fire rifle
Mini dev. update: Antipersonnel mines, sonar, and a burst-fire rifle:

This week sees the addition of equipment that players can select and deploy for a tactical advantage.

Proximity mines can be tossed on to walls to await unsuspecting enemies:

Sonar devices emit pulses that reve…

1,985 views
jacksaccountongamedev
July 27, 2019
Guns, bullets, and explosions
Mini dev. update: Guns, bullets, and explosions

Play Close Quarters here.

New weapons: A shotgun and a suppressed assault rifle:

 

In Close Quarters, because of the top-down perspective and delayed feedback due to bullet travel time, weapons have less of a “feel” tha…

1,961 views
jacksaccountongamedev
July 12, 2019
Close Quarters Development: Realistic Combat AI Part I
Close Quarters Development: Realistic Combat AI Part I 

Although Close Quarters is primarily a multiplayer game, it must feature challenging AI bots so that players can still have fun when their internet connection is poor or there are no other players online. Bots will also play…

7,405 views
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