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Antipersonnel mines, sonar, and a burst-fire rifle

Published August 29, 2019
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Mini dev. update: Antipersonnel mines, sonar, and a burst-fire rifle:

This week sees the addition of equipment that players can select and deploy for a tactical advantage.

Proximity mines can be tossed on to walls to await unsuspecting enemies:

mines.png.2349dd90db8952d43660f2dc6871d500.png

Sonar devices emit pulses that reveal concealed enemies and allies:

sonar.png.b8692ea014081d0f51a43957d3941f98.png

Also new is a burst-fire rifle. This rifle delivers three shots in quick succession and can therefore damage enemies faster than any other weapon. However, the interval between bursts and the weapon’s poor “spray and pray”  performance mean that shooters must aim accurately and make extra effective use of cover. Here’s a clip of the weapon in action:

This clip also serves as a spoiler for what to expect in the next major update ;)

Other major, albeit less obvious, changes in this past update are that bullet speed has been increased so that it’s easier to hit targets and that the AI’s reflexes and accuracy have been curbed so that the enemies are a little less formidable and more fun to play against.

Try the in-development version of Close Quarters here right from your browser.

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