🎉 Celebrating 25 Years of GameDev.net! 🎉

Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!

Oh My SHIP! - DevLog

Profile
Indonesia
None
0 comments
9 entries
Advertisement
Amir HM
August 06, 2022
Oh My SHIP ! - Devlog Week 10-11

Oh My SHIP game is still there, In week 10 I created a simple enemy spawn editor to ease the editing stages little bit. I learn that the DataTable is designed not to be edited inside Unreal, so I convert the data to a DataAsset. There is some little problem when using DataAsset sometimes for unknow…

3,834 views
Amir HM
July 24, 2022
Oh My SHIP ! - Devlog Week 09

So the problem from the last week is fixed, and now the object pooling is finally working.

I start blocking the background, the background is grid-based 20.000 unit length and I use array integer to store the grid data, this grid will move backward in loops based on the current grid data. This makes…

3,201 views
Amir HM
July 16, 2022
Oh My SHIP ! - Devlog Week 08

This worst week of my development progress because no actual update is done. I start this week learn about how to create better programming for realtime applications in UE. After days of reading and learning I found some key points:

  • Avoid Event Tick as much as possible because this is expensive, esp…
3,159 views
Amir HM
July 09, 2022
Oh My SHIP ! - Devlog Weeks 06 - 07

Hello, I'm back to writing Oh My Ship game development progress again. Really weird name for a game, but it's suited to the overall story for this game, maybe I will change it to a better name someday. I skip the devblog of week 06 because some problem happens and not enough new updates to post.

Wee…

3,478 views
Amir HM
June 27, 2022
Oh My SHIP ! - Devlog Week 05

I start this week's Devblog with the updated gameplay video. Still very rough, and by no means good gameplay, and has many problems I will talk about.

This week I create more base enemy types, all are using the Blueprint components I prepared before so it is not hard to do and no special workflow t…

3,294 views
Amir HM
June 20, 2022
Oh My SHIP ! - Devlog Week 04

Very small update on this full working week, just working on my game during the weekend. I was thinking of not updating anything this week and combining to next week to get better progress, but I decide to update anyways to keep me motivated.

First I create the laser system for the hero, this laser …

2,765 views
Amir HM
June 13, 2022
Oh My SHIP ! - Devlog Week 03

So my 3rd post so far, not much work in the programming this week, just add the main menu, and level switch from the menu to gameplay and update the missile movement is added to component so the enemy and bullet can use the same component to make similar movements. That's all….

However, I start crea…

3,125 views
Amir HM
June 05, 2022
Oh My SHIP ! - Devlog Week 02

This week I working mostly on the structuring the blueprint class, components, and the connection between them in the gameplay, lots of reworking the structure to make efficient and flexible enough to develop futher and maintaining it. Here the main gameplay program structures:

Main program struct…
3,786 views
Amir HM
June 02, 2022
Oh MySHIP! - Devlog week 01

When Unreal Engine 5 came out, I got stunned like everybody else, just now I have decided to learn this game engine, and the best way to learn game engine is creating simple game on it. This is just a learning project but I will take the development seriously in my spare time and hopefully will be …

5,828 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
12 Followers
15 Entries
12 Followers
johnhattan
Programmer
1,277 Entries
48 Followers
ApochPiQ
Generalist
628 Entries
43 Followers
dgreen02
Generalist
338 Entries
55 Followers
Advertisement