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Oh MySHIP! - Devlog week 01

posted in Oh My SHIP! - DevLog for project Oh My SHIP!
Published June 02, 2022
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When Unreal Engine 5 came out, I got stunned like everybody else, just now I have decided to learn this game engine, and the best way to learn game engine is creating simple game on it. This is just a learning project but I will take the development seriously in my spare time and hopefully will be finished someday.

In this week 1, I spend more time on learning UE5 from scratch, but I have some bit of experience with Unity a while back and this help me little bit. What I do so far is:

  • Creating the base game system, focussing on building the game actors and the component systems for that.
  • Creating 4 main game Actors, Hero, HeroBullet, Enemy, and EnemyBullet. these base actors will use to create more variations in the future.
  • Make the collision detection and response for the hero to keep on-screen whatever the screen resolution is.
  • Make the base enemy movement along splines.

And here some screenshots:

Base Gameplay system, currently in side scrolling mode, but will see what will happens in the future.
Early Airship design, if you guys wondering why the Tris is so high, this is a Hi-Res blocking model and slapped to UE to test the scaling and testing the silhouette in a game. Worry about technical stuff later

Thank you for reading.

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