Week of Awesome III - Input and States
Published August 16, 2015
So I've gotten around to implementing input and a sort of state machine, For input I've implemented the
Levenshtein distance algorithm to allow for typos or misspellings or even conjugations. It'll also allow for another interesting mechanic: I'm planning on putting some timer based events into the story, where you have to act fast or die, e.g. running away from something, but if you mistype the word run, you might stumble which may or may not result in your death. So I'm hoping that'll turn out to be a fun mechanic.
I should now be able to get some story going if I don't wander of implementing more stuff. Also, I've put in the splashscreen so I don't have to worry about that any more
![smile.png](http://public.gamedev5.net//public/style_emoticons/default/smile.png)
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