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could you check my demo???

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51 comments, last by Bruno 23 years, 11 months ago
Hi Bruno!
i got my problems with the PCX-Loader.Do you know if i can convert the PCX-files to BMP''s and load it with the easy AUX_RGB... ???
I converted a picture, but it looks like it doesn''t use the texture coordinates! You know, the skin for the feet is at the head and so on ...!
Can you help?

Gunhed
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nope, can''t do that i tought of that too
To find out a way to work with those textures was painful
Well, just search a function named loadtexture.
In this function he works with the texture of the md2, and builds a new image for it..i think you need the mxImage and mxTga.
In the end of the function when he starts to make the bindings, change the variable image to texture, instead of glBindTexture (GL_TEXTURE_2D,Image) use glBindTexture(GL_TEXTURE_2D, texture).<br>From now on, you can choose a texture of an md2, the old way…. glBindTexture(GL_TEXTURE_2D, texture);<br>any problems email me <img src="smile.gif" width=15 height=15 align=middle><br>hope this helps<br><br>Bruno </i>
Hello

Cool Demo,I''m Impressed.
Can you tell me how you load and play the musik, and where to start with the md2viwersourcecode.

Thanks a lot
I get anywhere from: 110-150 fps when looking at the monster
and about 80 when looking at a wall.

The lighting seems really funny, when you are looking at the monster from one direction it is fine then the other end it is really dim.

My system specs are:
Celeron 400
256mb Ram
Diamond Viper V770 32mb
Win98

I when I get a chance I will goto Win2K and try it out there, however it should be much the same.

Big AL

Oh yeah,
would it be possible for you to:
-> Have an option for the mouse vertical (i.e. forward = down, backward = up OR forward = up, backward = down)

That would make it easier for users that like the mouse either way to move about.

-Big AL
I have 290 FPS over my system

- PIII 600 EB procceser
- TNT2 ULTRA 32 MB RAM
- VIA Motherboard with support for AGP 4X
- 128 MB RAM

The demo was excellant, but there is some collision detection problems

"If you don't like something, change it. If you can't change it, change the way you think about it!"

"He who asks is a fool for five minutes, but he who does not ask remains a fool forever."

"Imagination is more important than knowledge, for knowledge is limited while imagination embraces the entire world."(Einstein)

"The normal teacher tells. The good teacher explains. The superior teacher demonstrates. The great teacher inspires."(William Arthur Ward)


Edited by - fixxxer on June 24, 2000 7:05:00 AM
"If you don''t like something, change it. If you can''t change it, change the way you think about it!""He who asks is a fool for five minutes, but he who does not ask remains a fool forever.""Imagination is more important than knowledge, for knowledge is limited while imagination embraces the entire world."(Einstein)"The normal teacher tells. The good teacher explains. The superior teacher demonstrates. The great teacher inspires."(William Arthur Ward)
Rhonus
In the zip file that has the code you have two files that manage the md2 loading, start on the md2.c and md2.h.

I''ve already fixed the collision detection, and i''m now adding some more cool features )
Thanks for the repplys

Bruno
The Good:
o Looks good and I like the soundtrack.
o 250FPS on Dual Pentium II 350 MHz + Elsa Erazor X* [32MB DDR]
*Nvidia GeForce based accelerator. (Yes, my proc speed
is weak ;( )

note: Frames would be higher, but my machine does not support
AGP 4X or Fast Writes.


The Bad:
o Once I turned the sound off I couldn''t start it again.
o Same for Frame counter
o I was able to get out in a corner.

-Ed M.
Life is short...live every day.
Thank you Bruno!
You''re my man!

The PCX-Loader is functioning!

Many thanks!

Gunhed
How did you guys find out the FPS?

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