Thank you sir.
I have now:
- divided ret_colour by samples
- Taken out the sqrt
- I take into account chromatic aberration, which is what your guess was
- I am changing the returns to continues
- As you can tell, I'm a complete beginner. I will look more into the BRDF. Thank you.
As you can see, it's a bit better. Thank you!
![](https://uploads.gamedev.net/forums/monthly_2023_08/ddbf4818c9c54bb7861a4bd0198681a5.image.png)