Haven’t written for a while, but I have been working on the project tirelessly
I managed to implement a different animation system for weapons, each one can have a unique animation (instead of predefined by very broad weapon type). Here’s an example – Slingshot for Ranger:
Slingshot – the first weapon of every Ranger character got unique animations
#gamedev #indiedev #lowpoly #indiegames #unity3d pic.twitter.com/mFR8x0iofi
— Arpago (@ArpagoGame) October 16, 2018
I completely remade buffs/debuffs system – replaced it with Aura Controller, each aura can have its own icon, effect, length, etc… all affected by player/enemy stats. And it is all visible on the hud
Minor improvements to the debuffs UI
#gamedev #indiedev #indiegames #unity3d #lowpoly pic.twitter.com/mcIatOEYge
— Arpago (@ArpagoGame) October 30, 2018
…as well as a few new particle effects, here are some examples:
Stun:
https://twitter.com/ArpagoGame/status/1059100272457383936
Haste:
Changed the effect of haste, and fixed the animation#gamedev #indiedev #lowpoly #unity3d pic.twitter.com/drOiMR13NJ
— Arpago (@ArpagoGame) November 23, 2018
Armor buff:
Tweaked Armor buff spell effect a bit#gamedev #indiedev #lowpoly pic.twitter.com/KHX5nAGD7X
— Arpago (@ArpagoGame) November 24, 2018
Invisibility:
Fixed invisibility effect for all races
#gamedev #indiedev #lowpoly #madewithunity pic.twitter.com/IaOWEXcs2D
— Arpago (@ArpagoGame) November 20, 2018
I implemented Pause functionality, as well as a bunch of in-game settings (which are saved, yay!)
Bunch of new options – sensitivity, font type, font size
#gamedev #indiegames #indiedev #lowpoly #screenshotsaturday pic.twitter.com/dQj717qpcZ
— Arpago (@ArpagoGame) November 11, 2018
Added Death system – for now, a short message is shown for a few seconds, and then you get teleported back to the last camp you rested at. Later, I plan on healing all enemies around the player who died, to remove possibility of rushing back after respawn again and again:
Slightly improved the visibility of the "You are dead" text#gamedev #indiedev #lowpoly #unity3d pic.twitter.com/j7g1CfpeAO
— Arpago (@ArpagoGame) November 26, 2018
Created a ship that will be present in the game’s intro sequence:
#gamedev #indiedev #lowpoly #indiegames pic.twitter.com/KUtdX0pqwM
— Arpago (@ArpagoGame) December 9, 2018
…with fully modelled interior, which serves as main menu + character creation hub:
Character creation / Load game menu progress
#gamedev #indiedev #lowpoly #indiegames pic.twitter.com/5Xk7KErqdS
— Arpago (@ArpagoGame) December 13, 2018
Completely redesigned loading system – now with added level-specific loading screens and progress bar:
https://twitter.com/ArpagoGame/status/1075770898504806401
Split-screen multiplayer functionality added to main menu + improved co-op specific interface + fixed a TON of issues with it:
https://twitter.com/ArpagoGame/status/1076847494166921216
Implemented varied environments within one “level” – like getting into a cave without a loading screen
Getting in a cave!#gamedev #indiedev #indiegames pic.twitter.com/Qv89ggbrfQ
— Arpago (@ArpagoGame) December 27, 2018
Entirely new Fog of war (map discovery) controller – now it’s pretty slick, and it’s saved together with each player character separately. I really like it
Remade fog of war for the game's map – now it looks better, saves, and loads with the character!
#gamedev #indiedev #indiegames #lowpoly #madewithunity #screenshotsaturday pic.twitter.com/bFhREJk7m8
— Arpago (@ArpagoGame) December 28, 2018
Also added collision blocks to prevent players from falling into the abyss or walking outside of the level
https://twitter.com/ArpagoGame/status/1082039325674622977
…and currently I am working on dialogues and quests. Here’s a little walk around the Dagis village, and a dialogue with farmer Ferk, who’s probably the first person you’ll meet there.
https://twitter.com/ArpagoGame/status/1085652692515471363
In case you have any questions or remarks, feel free to write here
…or visit project’s Twitter https://twitter.com/ArpagoGame/
…or visit its website – http://35.231.52.211
Thanks!
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