Keeping up with all the media is a bit difficult on your own, so here I will try listing what we’ve achieved in the last 80 days
A new font, much easier to read:
New workflow for creation of dialogues and quests – I can now create/modify dialogue in no time, as I write them in a neatly made Excel sheet:
Improved enemy pathfinding – they can go around each other now to some extent, and there are no glitches/jumps:
Pathfinding works much better now
#gamedev #indiedev #lowpoly #madewithunity pic.twitter.com/SqiWcUQERL
— Arpago (@ArpagoGame) September 1, 2018
Re-implemented weapon trails, and made them look better!
Testing new animation system + new animations + weapon trail
#gamedev #lowpoly #madewithunity #indiedev pic.twitter.com/CjwjlSyO9E
— Arpago (@ArpagoGame) September 22, 2018
Inventory interface improvements:
Cleaned up the backpack code, added "cancel" option to every panel, and a few more tweaks
#gamedev #indiedev #lowpoly pic.twitter.com/0T5Buuh6pM
— Arpago (@ArpagoGame) September 23, 2018
Added a bunch of new camps (which are savepoints) to the tutorial area:
https://twitter.com/ArpagoGame/status/1044340395482783746
Completely new animations for almost all Ranger abilities, pretty happy with those:
Remade animations and improved effects for Ranger abilities#gamedev #madewithunity #screenshotsaturday #lowpoly #indiedev pic.twitter.com/j63nuRu2Fs
— Arpago (@ArpagoGame) September 30, 2018
Few pieces of creatures concept art:
https://twitter.com/ArpagoGame/status/1048270804553752577
Tricky Trap now has a cool animation when triggered:
https://twitter.com/ArpagoGame/status/1048326923519188992
New tooltip system, the old one was cool but it caused issues (disappearing in certain camera angles, slow performance):
Just testing new tutorial tooltip interface#generalkenobi #gamedev #indiedev pic.twitter.com/6wO7E65ZGu
— Arpago (@ArpagoGame) October 7, 2018
And some combat, because I haven’t posted any in a while:
Some combat against Cyclops#gamedev #indiegames #lowpoly #madewithunity #indiedev #gaming pic.twitter.com/vpcfO7iELv
— Arpago (@ArpagoGame) October 10, 2018
Using feedback from various sources, I tried improving whatever I could last month, and picked up the pace a bit. As always, I’d be more than happy to answer any questions Cheers!
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