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Cool and new

posted in Paszq
Published October 10, 2018 Imported
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Keeping up with all the media is a bit difficult on your own, so here I will try listing what we’ve achieved in the last 80 days ?

A new font, much easier to read:

[âIMG]

New workflow for creation of dialogues and quests – I can now create/modify dialogue in no time, as I write them in a neatly made Excel sheet:

[âIMG]

Improved enemy pathfinding – they can go around each other now to some extent, and there are no glitches/jumps:

Pathfinding works much better now ?#gamedev #indiedev #lowpoly #madewithunity pic.twitter.com/SqiWcUQERL

— Arpago (@ArpagoGame) September 1, 2018

 

Re-implemented weapon trails, and made them look better!

Testing new animation system + new animations + weapon trail ?#gamedev #lowpoly #madewithunity #indiedev pic.twitter.com/CjwjlSyO9E

— Arpago (@ArpagoGame) September 22, 2018

Inventory interface improvements:

Cleaned up the backpack code, added "cancel" option to every panel, and a few more tweaks ?#gamedev #indiedev #lowpoly pic.twitter.com/0T5Buuh6pM

— Arpago (@ArpagoGame) September 23, 2018

Added a bunch of new camps (which are savepoints) to the tutorial area:

https://twitter.com/ArpagoGame/status/1044340395482783746

Completely new animations for almost all Ranger abilities, pretty happy with those:

Remade animations and improved effects for Ranger abilities#gamedev #madewithunity #screenshotsaturday #lowpoly #indiedev pic.twitter.com/j63nuRu2Fs

— Arpago (@ArpagoGame) September 30, 2018

Few pieces of creatures concept art:

https://twitter.com/ArpagoGame/status/1048270804553752577

Tricky Trap now has a cool animation when triggered:

https://twitter.com/ArpagoGame/status/1048326923519188992

New tooltip system, the old one was cool but it caused issues (disappearing in certain camera angles, slow performance):

Just testing new tutorial tooltip interface#generalkenobi #gamedev #indiedev pic.twitter.com/6wO7E65ZGu

— Arpago (@ArpagoGame) October 7, 2018

And some combat, because I haven’t posted any in a while:

 

Using feedback from various sources, I tried improving whatever I could last month, and picked up the pace a bit. As always, I’d be more than happy to answer any questions :D Cheers!

The post Cool and new appeared first on Arpago.


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