What are some techniques for selling an idea for a game prototype and a proof of concept? Along with the advantages and disadvantages of each technique.
🎉 Celebrating 25 Years of GameDev.net! 🎉
Not many can claim 25 years on the Internet! Join us in celebrating this milestone. Learn more about our history, and thank you for being a part of our community!
Selling a Prototype & Proof Of Concept
SpartanXInfinity347 said:
What are some techniques for selling an idea for a game prototype and a proof of concept?
https://sloperama.com/advice/lesson21.html
Development deal contracts (or licensing deal contracts, if that's what you're thinking) are not Game Design topics. Moving this thread to the Business and Law forum, where it belongs. Here, you can check out other threads discussing this same topic.
This sounds like a school assignment based on the way it's phrased…
But there are none, an idea is worth nothing, the execution is where it is viable. .
GeneralJist said:
This sounds like a school assignment based on the way it's phrased…
Yup. Locked.